kill_all_vagans: (Default)
Player name: Steam
AIM contact: wyverncakes
Alternate contacts: seed.d.cagalli@gmail.com
Character name: Flit Asuno
Source canon: Mobile Suit Gundam AGE
Community tag: flit asuno
Do I want a HMD: Sure why not

Notes: AGE's generation-spanning story is a bit of a doozy to handle, I know, but I'll be willing to work with anyone willing to app gen. 2 or even gen. 3 people on how to make it work.

AGE's overall trainwreck of a narrative also needs a bit of a working over, so I'm going to try to hammer out the Cliff Notes in another entry so it doesn't clog up space here.

Background: Although little is known about Flit's childhood, we do know that he was born the same year that the UE first began attacking space colonies and seven years later, he was living on the space colony Orvan when it came under attack. It's quite possible that the UE had attacked the colony with just one target in mind: Marina Asuno, Flit's mother and genius mech designer who had created the AGE Device and set the foundation for the UE's eventual defeat. Leading credence to this theory is the fact the UE seemed to pull back after Marina was confirmed to be fatally injured, though not before she handed the AGE Device to Flit.

Fast-forward another seven years and Flit's fourteen, living in the colony of Nora, and helping finish his mother's work. The AGE Device is just one part of a trifecta that will help humanity defeat the UE, gathering information from the battle and processing it to find solutions to enemies that current weapons cannot defeat. The second part is the AGE Builder: an automated factory that uses the data the Device gathers to produce those new weapons. And lastly, there is Flit's personal contribution to this all, a mobile suit of his own creation, which will be used with the AGE Device to gather combat data, and then test-drive the weapons the AGE Builder makes... the AGE-1 Gundam.

Personality: Similar to how Setsuna views Gundams with almost a religious admiration, as a bringer of peace that ends conflict, Flit views Gundams as a savior of people. The AGE-1 especially is meant to be a tool that will free people from the threat of the UE, and at the story's start Flit doesn't even have any strong desire to pilot it himself. Being forced to pilot and subsequently being told by his father-figure Hendrick Bruzar to concern himself with saving millions just seconds before Bruzar sacrificed himself to help save everyone on Nora changed this, however, with Flit wanting to take a more active role in saving people and insisting he stay as AGE-1's pilot. 

Even before this though, Flit is extremely protective of the AGE-1, not wanting anything done with it without his okay.  It was meant to fight the UE, after all, and he's not going to risk something bad happening that keeps it form doing that.  He worries in his spare time if his contributions are enough to beat the dangers to humanity, he's often motivated to get better (and later make the most of his X-Rounder abilities), and he actively studies information the AGE device gathers himself rather than just feed it to the Builder.

This "savior" mentality leads Flit to go to extreme, heroic lengths to protect others and convince rival factions to join against common, obviously alien enemies. To him, humans should be united against foreign threats, and even prior to becoming a pilot he hates the UE and views them as inhuman monsters.  Unfortunately, it also ultimately spells the end to his innocence when he discovers the true, human identity of the UE/Vagans and motives. The monstrous aliens he'd been fighting against turned out to just be humans all along, and his shock and hatred lead him to adopt a much colder approach towards enemies he deems to either be irredeemable or ultimately enemies of humanity as a whole, even if these enemies are human themselves.  Beforehand, the "Us vs. Them" dynamic was simple enough: humans (and friendly aliens obviously in SRW U) in the "Us" category and all the obviously evil monsters in the second.

Initially, Flit is very reluctant to kill other people in a fight, especially when the gulf in tech or skill is enough he knows he doesn't need to go for lethal attacks to win... but like his character as a whole this darkens when the UE's true nature are revealed to him.  Whereas some Gundam protagonists hesitate or are unwilling to use lethal force against enemies they know personally, Flit has no problem at all with trying to kill them. By that point in his character arc he's determined to save as many people as he can, and another second a bad guy spends living is another second they have to try to kill other people.

Aside from this though, Flit is a fairly friendly and sociable guy. He has friends and he treats them well, and he's just old enough to start having crushes on cute and nice girls too. He understands the importance of family and is sympathetic to other people who've lost their family to hardships. He's also not going to rub his achievements in other people's faces either, though he's insistent that the AGE-1 is his Gundam.

In short, Flit is a child still with idealistic views and a sunny disposition mixed with a very, very strong motivation to be strong and able enough to protect humanity from the monsters that wish it destroyed, this motivation gradually replacing his innocence with a cold determination.

Capabilities and Resources: As far as Gundam protagonists go, Flit's one of the smarter ones at the start. Having dedicated his life to helping stop the UE, he was able to finish his mother's work and was even able to accurately predict the attack on Nora even though nobody else in his school believed him. He was also practical enough to try to hand the AGE-1 off to the first available pilot during said attack, even though he later decides to use it himself.

Later on in Gen. 1, Flit also becomes an "X-Rounder", named after awakening the psychic abilities in the brain's vestigial "X-Region". X-Rounders were AGE's equivalent of Newtypes, but with the fun (and criminally underutilized) twist that the X-Region is associated with aggression and war. X-Rounders are not the next step of evolution, heralding better understanding amongst humans, they're potential devolution into becoming more barbaric. In practice though, pretty much the same thing. Heightened instincts, limited precognitive powers, and empathy. Good stuff all around.

Resources-wise, Flit does what he can to keep the AGE Device on him at all times, which is necessary to activate the AGE-1. He also has a Haro which can double as a PC.

Type: Pilot
ExpandCut for length )

Wingmen: None

Mission requirement: Flit won't be able to be introduced until AGE's first mission, and all his upgrades are set for his missions too.  I also figured that some of the data for AGE-1's additional modes and stuff get gathered from other missions Flit goes on, but the needs are fairly basic for those too, so a big tanky enemy he needs more power against, or fast enemies he can't keep up with etc.

I'd also like for Flit's transformation into an X-Rounder to happen gradually over the course of the Gen. 1 plot.  At first it would be extremely minor and those lucky shots, defensive actions, and whatnot can be chalked up to maybe just really good reflexes.  But as time goes on and they become more focused, Flit'll get to find out about the X-Region and all that lovely stuff.

Suggested Event List:
ExpandCut for length )

Sample post: http://testrun-box.dreamwidth.org/90270.html

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Flit Asuno

March 2014

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